
Oh, I should also mention that you can dig up piles of junk on the ground to find new weapons, shoot planes out of the sky, build elemental staffs, ride a tank, fight armored zombies (Panzer Soldats), and fight giant robots who periodically attempt to squish you beneath their feet. Audio logs help augment the experience, offering up more background info on the game’s world and the map itself. It’s a bit dark at times, but the harrowing site of zombies on pikes and the numerous dead bodies scattered across the trenches add to the theme. The environment contains a ton of variety, including laboratories, bunkers, a church, trenches, and an outdoor area that actually looks and feels like a battlefield. As you’re flipping on the power, special zombies will come out of the woodwork to make your job a bit harder, which helps keep things frantic and fun. One of the coolest additions to Origins is the debut of the power generators, which require you to power up each room by manually charging them.
#CALL OF DUTY BLACK OPS 2 ZOMBIES MAPS SERIES#
For those who aren’t aware, the zombie series has a long running story that’s mostly cryptic, but actually connects together with all three of the latest Treyarch Call of Duty titles. Origins is the bright spot of the Apocalypse pack, and is most notable for not only reuniting the iconic four zombie hunters from World at War, but also delivering a notable amount of lore into the zombie meta itself. In fact, the only reason I subjected myself to Dig is for the purposes of this review, and if I had the choice I would not choose to ever play it again. The areas around the square make for some interesting firefights, but other than that, you’ve seen it all before, and then some. It’s a simple square layout with a circular bowl in the middle, and can barely accommodate even the smallest of game sizes. If there was ever a poster-child for “brown, boring maps,” in Call of Duty, Dig would be it. But Courtyard wasn’t one of them, and the same goes for Dig. Now, I was a huge fan of World at War in general, and most of the bigger maps were some of my favorites in the entire franchise. Yet another remake is in Apocalypse, as Dig is another take on World at War‘s Courtyard. It’s quite possible that Treyarch didn’t want to mess too much with Stadium’s layout, but as a result it feels like a straight-up copy and paste. The space shuttle that takes off looks cool, but it’s off the map in the background and you can’t actually interact with it. The remodel into a giant tanker rather than a sports stadium is a neat gimmick as it looks superior to the original, but any Black Ops fan has played this map as recently as a year or two ago, and it’s simply not that remarkable of a map to charge for in the last bit of Black Ops II DLC. You wouldn’t know it at first, as it took me around 30 seconds to realize it, but it’s almost a shot-for-shot remake. Takeoff is actually a take on the original Black Ops‘ Stadium, comprising one of the two remakes in the pack. Frost does nothing to add to the map pack’s value, but it’s a decent one to have in the rotation. Camping is an incredibly viable strategy here, as there are tons of corners jutting out next to wide open doorways. Lovely cheese and candy shops litter the town, as do bars, and multiple indoor areas - so if your strategy hinges mostly on aerial support, you’re going to be stopped cold in Frost.īut while indoor combat helps mix things up overall, the outdoor areas are extremely dull - capped off by just one major sniping corridor, and a pretty lifeless bridge area. Here we are again with another snow themed map! Frost is very similar to Berlin, but not quite as memorable, or good. There’s not a whole lot to say about it beyond that. In short, it’s very safe, and ultimately feels like wasted potential - like they gave up halfway through designing it. It’s a decent map overall, but it pulls no punches, and feels very traditional, like it was designed by Infinity Ward as filler. Quite literally, there are “pod” housing units scattered about the map, and there are a good amount of structures dotting the landscape (with lots of browns and greens for good measure) to mix things up. MSRP: $14.99 ($50 Season Pass for four packs)įirst things first, Pod is a post-apocalyptic style map modeled after a failed utopian style community.

Released: Aug(Xbox 360) / TBA (PC, PlayStation 3) Apocalypse is a curious prospect, with two remakes, two brand new maps, and a zombies map that features giant robots with the reunion of the original four World at War stars.īut while Treyarch is generally known for their original map design, they played it a bit too safe here, and the package falls a bit flat.Ĭall of Duty: Black Ops II: Apocalypse DLC (PC, PlayStation 3, Xbox 360 )

We’ve already had three quarters of the Season Pass on offer so far in Black Ops II‘s lifespan, and we’re finally on the last bit of DLC.
